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Monday, May 26, 2008

Dragon fable a RPG online Games


DragonFable (often abbreviated to "DF") is a free, online, browser-based, single-player RPG developed by Artix Entertainment. Created in July 2005, the game went into beta testing on November 21, and on June 10, 2006, the game was officially released. It is implemented in Adobe Flash and uses vector graphics, some of which are animated. The storyline to the game sets DragonFable as a prequel to the storyline of AdventureQuest and a sequel to that of MechQuest, each of which are also games from Artix Entertainment. DragonFable receives weekly updates with the introduction of new quests, monsters and weapons.

Each player must create an account, which can have up to three playable characters for non-paying players or up to six characters for Dragon Amulet holders (paying players). Each character is associated with a base class and has an upgradeable combat level and six trainable stats. The game allows players to engage in turn-based combat against monsters and villains to accumulate experience points, gold, and equipment. Players may use a character's gold to purchase additional equipment and pets in the game to aid in combat. Along with an ever-expanding world featuring regular quests, DragonFable also features temporary special events, such as holidays and wars.

Gameplay

In DragonFable players are able to walk around and explore a 2D world. The game is updated weekly with new quests, items, and areas. Players may also interact and team-up with NPCs in different towns and have them help in battle with special abilities.

Also, players may engage in PvP ("Player Versus Player") battles at an in-game arena called Aeris Battlespire. In these battles, contrary to its name, players do not actually compete against other real-world players who may also be online at that moment. Instead, the player's character battles against an AI-controlled opponent, whose configuration (name, appearance, and statistics) is based upon the saved profile of another player's character.

DragonFable has many unique monsters that may be encountered, as well as several recurring antagonists (enemies), such as Drakath, Sepulchure and Xan. Each enemy has his or her own goals and ambitions that intertwine with and form the game's storyline. There are many side quests that players can take to assist NPCs, gain experience points, or find rare items.


If you wanna play,visit http://dragonfable.com/

Saturday, May 10, 2008

Tony Tony Chopper


Chopper grew up on the winter island Drum, where he was an outcast among reindeer due to his blue nose[3]. He ate the Hito Hito no Mi ( Human Human Fruit), giving him the ability to speak, think, and transform into a human. Chopper is very naïve, and has a tendency to believe anything told to him, even the outrageously fictitious, exaggerated lies of Usopp. According to Usopp, Chopper is the most gullible Straw Hat, which is probably the most truthful thing he's ever said.

Chopper's left antler has a metal plate wrapped around it at all times. He originally broke it while retrieving a mushroom for Doctor Hiruluk. The name "Tony Tony Chopper" is partly a play on "Tonakai" ("Reindeer"), and partly on the idea that his horns look like they could chop down trees, according to Hiruluk[4].

As the doctor of the crew, Chopper has impressive knowledge of medicine and medical drugs, as well as the preparation of remedies and ointments from regular fruits, roots and vegetables found on most islands. Most of this he learned during his apprenticeship under Dr. Hiruluk and Dr. Kureha.

Chopper is also capable of conversing with other animals.


Powers and abilities

Basic Transformations

Chopper ate the "Human Human Fruit" (Hito Hito no Mi), a "Zoan"-type fruit which gives whoever eats it three transformations:

From Left to Right: Walk Point, Brain Point, Heavy Point
From Left to Right: Walk Point, Brain Point, Heavy Point
  • Walk Point : This is Chopper's form as a normal reindeer, useful for galloping and general travel on foot. Called "Sprint Boost" in the 4Kids English dub.
  • Brain Point : Similar to Chopper's standard form, with a small body and large head. He is smarter in this form. In addition, he can scope out an enemies weakness in this form, while he is under the influence of a Rumble Ball. In the 4Kids English dub it is named "Brain Boost" and in the video games as Smart Boost. This is also the form where he does his best strategizing, as he can utilize both human intelligence and reindeer sensitivity at the same time.
  • Heavy Point: Chopper's "human" form, which gives him a werehuman-like appearance and height. He uses this form to help steer the ship. Called "Heavy Boost" in the 4kids dub, and "Weight Boost" in the Funimation dub, 4kids videogames, and Viz Manga. This form imbues Chopper with super-human strength.


Monday, May 5, 2008

About Sanji


Sanji is the Straw Hat crew's chain-smoking chef, whose dream is to find 'All Blue', a legendary ocean which contains all the fish in the world[5]. He takes great pride in the meals he makes and considers them works of art. Sanji is also a very skilled fighter, who uses a fictional martial arts style called 'Red Leg' that makes use of only kicks. Sanji states that this is because a chef's hands are his prized possession, and should not be risked in battle[6]. He was trained by the once infamous pirate Red Leg Zeff, who was a chef himself and once battled in the grand line. In battle, he typically manipulates things from off-panel and then appears in the front lines at a very crucial moment. This has led to a running gag in the series centering around Sanji never being recognized by the Straw Hats' enemies, a joke culminating in the release of his first wanted poster. Sanji was born in the North Blue, but grew up in the East Blue. His left eye is always covered by his hair and almost always remains unseen.

Powers and abilities

Sanji is a powerful martial artist with superhuman strength, speed, and endurance. He is considered by the Straw Hat crew to be one of their strongest fighters. Sanji has mastered Red Leg, a fictional unarmed martial art which strictly uses the lower body and legs in combat similar to capoeira. Sanji's leg strength is great enough to smash through rock and defeat monstrous beasts in a single blow. Oda rates Sanji's kicking power as enough to shatter twenty one wooden baseball bats in one kick[11] Sanji is also shown to be very acrobatic, using flips and handstands in his fighting. His fighting style's name is taken from the alias of "Red Leg" Zeff, Sanji's mentor and developer of the style. Red Leg possesses a variety of special attacks, most of which are simply exceptionally powerful kicks. These techniques are named in French, and generally refer to the part of the body Sanji is attacking.

Sanji's most powerful attack is Diable Jambe, which involves rotating at high speeds, heating his leg via friction until it glows red-hot. This powerful kick literally burns his opponent when it connects, though it does no damage to Sanji. Oda states this is because Sanji's heart burns even hotter[12].

Thursday, May 1, 2008

About Roronoa Zoro



As a child, Zoro trained in a dojo in Shimoshiki village. He defeated all of the adults of the dojo, but consistently lost to Kuina, the sensei's daughter. After two thousand and one victories against Zoro, Kuina confided in him. Her father told her that as a woman, she would naturally become weaker than Zoro and could never be a great sword fighter. Zoro became furious, telling Kuina that if he beat her as a result of her gender, he would be dishonored. The two children vow that one of them will become the world's strongest sword fighter. The next morning, Kuina dies falling down a set of stairs. Zoro asks her father for her katana, Wadō Ichimonji, and swears to become a swordsman so renowned that his name will be heard even in heaven. To fulfill his dream he must defeat Dracule "Hawk-Eye" Mihawk, the man currently regarded as the strongest sword fighter in the One Piece world. Zoro also displays several personality quirks, a trait common in One Piece characters. Zoro is extremely poor at understanding geographical directions and gets lost very easily. Zoro also sleeps a great deal, and has been known to sleep through important events. Zoro also likes to drink, and although he has an abnormally high alcohol tolerance, he claims that a true swordsman should never let himself get drunk.

Powers and Abilities

Over the course of the story Zoro has used many different swords, carrying three at a time with one, the Wadō Ichimonji, remaining with him through the entire series thus far. His other notable swords are Sandai Kitetsu, Yubashiri (Yu-bashiri in the Viz translation) and the recently obtained Shuusui which replaced the broken Yubashiri.

Zoro has several sword techniques at his disposal, using one sword, two swords, or all three. He is also capable of fighting effectively with no swords[13], and his physical strength is enough to lift a building[14]. Zoro also has the ability to cut through solid steel[15], or materials as hard as steel, which he learned when fighting Das Bones (Baroque Works Mr. 1) in Alabasta. He is also capable of using the 'Asura' technique[16], which gives the impression of Zoro wielding nine swords simultaneously. In addition, Zoro can expand the muscle mass of his arms, an ability he often employs to break through opponent's physical defenses. [17] He also possesses incredible vitality, as he regularly loses immense amounts of blood during battle.


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